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"Markings.
Lines.
The centre line divides the ice in half crosswise. It is used to judge icing, meaning that if a team sends the puck across the centre line (red line), blue line and then across the goal line (that is to say, shoots or dumps the puck past the goal line from behind their own side of the centre line) it is said to be icing. ...
Faceoff spots and circles.
There are 9 faceoff spots on a hockey rink. Most faceoffs take place at these spots. There are two spots in each end zone, two at each end of the neutral zone, and one in the centre of the rink.
There are faceoff circles around the centre ice and end zone faceoff spots. There are hash marks painted on the ice near the end zone faceoff spots. The circles and hash marks show where players may legally position themselves during a faceoff or in game play. ...
Spot and circle dimensions.
Both the center faceoff spot and center faceoff circle are blue. The spot is a solid blue circle 12 inches (30 cm) in diameter. Within the spot is a center, a circle 30 feet (9.1 m) in diameter, painted with a blue line 2 inches (5.1 cm) in width.
All of the other faceoff spots have outlines 2 inches (5.1 cm) thick, forming a circle 2 feet (0.61 m) in diameter measured from the outsides of the outlines, and are filled in with red in all areas except for the 3 inches (7.6 cm) space from the tops and bottoms of the circles, measured from the insides of the outline. ...
Goal posts and nets.
At each end of the ice, there is a goal consisting of a metal goal frame and cloth net in which each team must place the puck to earn points. According to NHL and IIHF rules, the entire puck must cross the entire goal line in order to be counted as a goal. ...
Goal area.
The crease is a special area of the ice designed to allow the goaltender to perform without interference. In most leagues, goals are disallowed if an attacking player enters the goal crease with a stick, skate, or any body part before the puck. For the purposes of this rule, the crease extends vertically from the painted lines to the top of the goal frame. ...
Goaltender trapezoid.
During the 2004-05 American Hockey League (AHL) season, an experimental rule was implemented for the first seven weeks of the season, instituting a goaltender trap zone, more commonly called the trapezoid in reference to its shape. Under the rule, it is prohibited for the goaltender to handle the puck anywhere behind the goal line that is not within the trapezoidal area. If they do so they are assessed a minor penalty for delay of game. ...
Referee's crease.
The referee's crease is a semicircle ten feet in radius in front of the scorekeepers bench." [Ice hockey rink. Wikipedia]
The diagram template "Ice hockey rink view from long side" for the ConceptDraw PRO diagramming and vector drawing software is included in the Hockey solution from the Sport area of ConceptDraw Solution Park.
Ice hockey rink diagram template
Ice hockey rink diagram template, hockey field, hockey field diagram, hockey field layout,
Used Solutions
"In ice hockey, a play is offside if a player on the attacking team enters the offensive zone before the puck, unless the puck is sent or carried there by a defending player. When an offside violation occurs, a linesman will stop play. A faceoff is then held at a neutral ice spot closest to the infraction to restart play. ...
The National Hockey League (NHL) and International Ice Hockey Federation (IIHF) apply similar rules for determining offside. A player is judged to be offside if their skates completely cross the blue line dividing their offensive zone from the neutral zone before the puck completely crosses the same line. In both organizations, it is the position of a player's skates that are important. They cannot use their stick or other part of their body to remain onside. The lone caveat to this rule is that an attacking player's skates may precede the puck into the attacking zone when they are skating backwards and if they are in control of the puck." [Offside (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Offside (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
Ice hockey tactic diagram
Ice hockey tactic diagram, left wing, left winger, winger, hockey field, hockey field diagram, hockey field layout, ice rink layout, goaltender, goalie, center, centre ice hockey,
Used Solutions
"A deke is an ice hockey technique which a player uses to get past an opponent or "fake out" an opposing player. The term is a Canadianism formed by abbreviating decoy.
The deke may originally have referred to quickly pushing the puck forward or laterally with the forehand and catching it on the backhand (or vice-versa), but as hockey has evolved so has the deke and it is now used to refer to a wide variety of feints, fakes or skillful maneuvers to beat defenders or goaltenders. The position of the player performing the deke and the opponent determines where the puck will be moved and the speed. The deke can be used to move the puck out of reach of an opposing player, move the puck past the opposing player, or quickly change direction of the puck so the opposing player is caught out of position. Dekes are usually used in combination with either a change of direction or speed, or both; the deke may refer to the entire sequence of actions as well as the maneuver(s) made with the stick. Often a change in direction or a change in speed is enough to get past an opposing player, but dekes are used in combination with these to better protect the puck and get by a defender." [Deke (ice hockey). Wikipedia]
The ice hockey tactic diagram example "Deke (ice hockey)" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Hockey solution from the Sport area of ConceptDraw Solution Park.
Ice hockey tactic diagram
Ice hockey tactic diagram, right defenseman, defense, defenceman, hockey field, hockey field diagram, hockey field layout, ice rink layout, goaltender, goalie, center, centre ice hockey,
Used Solutions

Basketball Court Dimensions

Once you decide to draw a basketball court which usually includes backboards and their poles, baskets, basketballs, and additional technical devices, such as a timer, a scoreboard and horns, we recommend you to use software which has all the elements needed so the final result looks good and professional. Having ConceptDraw DIAGRAM software means having a tool for creating this scheme which is playing surface, consisting of a rectangular floor with tiles at either end. Downloading this application in case you still do not have it yet, means being able to use it during the construction the new basketball court, at the training the basketball team, at the planning the sport competitions and basketball games, in sport conferences and discussions and for other purposes, including creating other schemes, plans and even charts, flowcharts and diagrams. Recommending this software means ensuring our clients that they will end up having a smart product which can be often very helpful.

Soccer (Football) Positions

Explaining soccer positions becomes much more easier and time saving with visual drawings. ConceptDraw DIAGRAM software extended with the Soccer solution from the Sport area of ConceptDraw Solution Park is very useful tool that will help you design the soccer-related drawings of any complexity in minutes.
"Offensive tactics in set pieces. ...
Throw-ins[edit]
How throw-ins are best handled depends on where it is:
(1) In one's own half the aim of a throw-in may be to retain possession in order to build up the next attack. The throw may or may not go toward the opponents' goal; the most unmarked player may be a full-back who is behind the ball. Such a throw followed by a quickly taken 'switch' pass can be an effective tactic. Under pressure however, the ball is often thrown up the line, toward the opponents' goal line to gain as much ground as possible.
(2) If the thrower is unmarked, a simple tactic is to take a short throw to the feet or chest of a marked player who immediately returns the ball to the thrower.
(3) In the last third of the pitch a player with a long throw can put pressure onto the defenders by throwing the ball deep into the opponents' penalty area, resulting in somewhat similar tactics to a corner kick situation, but with the added advantage of avoiding the offside trap, as an attacking player cannot be offside from a throw in. ...
Goal kicks.
A goal kick is an important 'set piece' that will occur many times in a game and yet few teams practice it. If taken quickly the kick may be taken short to a full-back who has run into a wide position. Although this may gain little ground it retains the all-important possession of the ball. A longer kick to the midfield is more common and it is vital that the midfield unit are in a position to receive it.
Corners.
A corner kick (or "corner") is a real goal scoring opportunity and it is essential to know who is the best at taking a good corner from both the left and right side of the pitch. A good corner will be aimed high across the goal and may be 'bent' towards or away from the goal. At least one of the forwards should be on or close to the goal line when the kick is taken.
Another tactic on a corner is to let the best shooter stay in the back "trash" position and have the defence worried about those up front. The player taking the corner kick makes a small pass back to the trash shooter who has time and space to take a good shot." [Association football tactics and skills. Wikipedia]
The diagram example "Association football (soccer) - The pitch: throw-ins, goal kicks, corners" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Football solution from the Sport area of ConceptDraw Solution Park.
www.conceptdraw.com/ solution-park/ sport-soccer
Association football (soccer) tactics diagram
Association football (soccer) tactics diagram, midfielder, wide midfield, right midfield, right wing, midfielder, wide midfield, left midfield, left wing, midfielder, centre midfield, horizontal football field, horizontal soccer field, goalkeeper, football ball, defender, right-back, full-backs, defender, left-back, full-backs, defender, centre-back, central defender, centre-half, stopper,
Used Solutions

Basketball Field in the Vector

The Basketball Field library from the Basketball solution provides a complete set of ready-to-use predesigned vector courts: horizontally and vertically located, whole and half of court, colored and not, courts with views from different sides.
All courts objects are designed according to the real basketball courts dimensions. Simply drop the needed basketball field in the vector from the library to design your own basketball diagram.
This sport field plan sample was designed on the base of the Wikipedia file: VolleyballCourt.svg. [en.wikipedia.org/ wiki/ File:VolleyballCourt.svg]
This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license. [creativecommons.org/ licenses/ by-sa/ 3.0/ deed.en]
"Volleyball is a team sport in which two teams of six players are separated by a net. Each team tries to score points by grounding a ball on the other team's court under organized rules. It has been a part of the official program of the Summer Olympic Games since 1964. ...
The court dimensions.
A volleyball court is 18 m (59 ft) long and 9 m (29.5 ft) wide, divided into 9 m × 9 m halves by a one-meter (40-inch) wide net. The top of the net is 2.43 m (8 ft 0 in) above the center of the court for men's competition, and 2.24 m (7 ft 4 in) for women's competition, varied for veterans and junior competitions.
The minimum height clearance for indoor volleyball courts is 7 m (23 ft), although a clearance of 8 m (26 ft) is recommended.
A line 3 m (9.84 ft) from and parallel to the net is considered the "attack line". This "3 meter" (or "10-foot") line divides the court into "back row" and "front row" areas (also back court and front court). These are in turn divided into 3 areas each: these are numbered as follows, starting from area "1", which is the position of the serving player.
After a team gains the serve (also known as siding out), its members must rotate in a clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6".
The team courts are surrounded by an area called the free zone which is a minimum of 3 meters wide and which the players may enter and play within after the service of the ball. All lines denoting the boundaries of the team court and the attack zone are drawn or painted within the dimensions of the area and are therefore a part of the court or zone. If a ball comes in contact with the line, the ball is considered to be "in". An antenna is placed on each side of the net perpendicular to the sideline and is a vertical extension of the side boundary of the court. A ball passing over the net must pass completely between the antennae (or their theoretical extensions to the ceiling) without contacting them." [Volleyball. Wikipedia]
The sport field plan example "Volleyball court dimensions" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Sport Field Plans solution from the Building Plans area of ConceptDraw Solution Park.
Sport field plan
Sport field plan, volleyball court,