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The vector stencils library "Bank UML interaction overview diagram" contains 11 shapes for drawing UML interaction overview diagrams.
Use it for object-oriented modeling of your bank information system.
"The interaction overview diagram is similar to the activity diagram, in that both visualize a sequence of activities. The difference is that, for an interaction overview, each individual activity is pictured as a frame which can contain a nested interaction diagrams. ...
The other notation elements for interaction overview diagrams are the same as for activity diagrams. These include initial, final, decision, merge, fork and join nodes. The two new elements in the interaction overview diagrams are the "interaction occurrences" and "interaction elements"." [Interaction overview diagram. Wikipedia]
This example of UML interaction overview diagram symbols for the ConceptDraw PRO diagramming and vector drawing software is included in the ATM UML Diagrams solution from the Software Development area of ConceptDraw Solution Park.
UML interaction overview diagram symbols
UML interaction overview diagram symbols, time constraint, interaction, frame, interaction use, combined fragment, initial node, fork node, join node, flow final node, duration constraint, interaction constraint, decision node, merge node, decision guard, activity final node,
This vector stencils library contains 32 SysML symbols.
Use it to design your sequence diagrams using ConceptDraw PRO diagramming and vector drawing software.
"A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner. ...
If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.
Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages. If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).
Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing.
When an object is destroyed (removed from memory), an X is drawn on top of the lifeline, and the dashed line ceases to be drawn below it (this is not the case in the first example though). It should be the result of a message, either from the object itself, or another.
A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML)." [Sequence diagram. Wikipedia]
The vector stencils library "Sequence diagram" is included in the SysML solution from the Software Development area of ConceptDraw Solution Park.
Sequence diagram
Sequence diagram, sequence diagram,
Lifeline
Lifeline, lifeline,
Execution specification
Execution specification, execution specification,
Execution specification 2
Execution specification 2, execution specification,
Interaction use
Interaction use, interaction use,
Combined fragment
Combined fragment, sequence diagram, message, lifeline, combined fragment, alternative combined fragment, interaction operator alt, alternatives,
Combined fragment - Weak sequencing
Combined fragment - Weak sequencing, weak sequencing combined fragment, interaction operator seq,
Combined fragment - Alternatives
Combined fragment - Alternatives, alternative combined fragment, interaction operator alt, alternatives,
Combined fragment - Option
Combined fragment - Option, option combined fragment, interaction operator opt,
Combined fragment - Break
Combined fragment - Break, break combined fragment, interaction operator break,
Combined fragment - Parallel
Combined fragment - Parallel, parallel combined fragment, interaction operator par,
Combined fragment - Strict sequencing
Combined fragment - Strict sequencing, strict sequencing combined fragment, interaction operator strict,
Combined fragment - Loop
Combined fragment - Loop, loop combined fragment, interaction operator loop,
Combined fragment - Critical region
Combined fragment - Critical region, critical region combined fragment, interaction operator critical,
Combined fragment - Negative
Combined fragment - Negative, negative combined fragment, interaction operator neg,
Combined fragment - Assertion
Combined fragment - Assertion, assertion combined fragment, interaction operator assert,
Combined fragment - Ignore
Combined fragment - Ignore, ignore combined fragment, interaction operator ignore,
Combined fragment - Consider
Combined fragment - Consider, consider combined fragment, interaction operator consider,
State invariant / Continuations
State invariant / Continuations, continuation, state invariant,
Coregion
Coregion, coregion,
Creation event
Creation event, message, lifeline, execution specification, creation event,
Destruction event
Destruction event, message, lifeline, execution specification, destruction event,
Duration constraint
Duration constraint, duration constraint,
Duration observation
Duration observation, duration observation,
Time constraint
Time constraint, time constraint,
Time observation
Time observation, time observation,
Message, asynchronous signal
Message, asynchronous signal, asynchronous signal, message,
Message, synchronous call
Message, synchronous call, synchronous call, message,
Reply message
Reply message, reply message,
Lost message
Lost message, lost message,
Found message
Found message, found message,
General ordering
General ordering, general ordering,

Use Case Diagrams technology with ConceptDraw PRO

Use case diagrams are used at the development of software and systems for definition of functional system requirements or system of systems. Use case diagram presents the consecution of object’s actions (user’s or system’s) which are executed for reaching the definite result.
HelpDesk

How To Create the Interaction (Relation) Diagram

Identify relationships between factors affecting a problem using interaction (relation) diagram. The ability to create a Relation diagram from a mind map is supported by the ConceptDraw Seven Management and Planning Tools solution.
The vector stencils library "Interactions" contains 18 interaction elements icons: mouse pointers, splitters, select frame.
Use it to design graphic user interface (GUI) prototypes of your software applications for Windows 8.
"In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a graphical image on the computer monitor or other display device. The pointer echoes movements of the pointing device, commonly a mouse or touchpad, and signals the point where actions of the user take place. It can be used to select and move other graphical user interface elements, and is distinct from the cursor, which responds to keyboard input. The cursor may also be repositioned using the pointer.
The pointer commonly appears as an angled arrow, (angled because historically that improved appearance on low resolution screens) but it can vary within different programs or operating systems. The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen." [Pointer (graphical user interfaces). Wikipedia]
The design elements example "Interactions - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Windows 8 User Interface solution from the Software Development area of ConceptDraw Solution Park.
Normal select pointer
Normal select pointer, normal select pointer,
Link select pointer
Link select pointer, link select pointer,
Text select pointer
Text select pointer, text select pointer,
Precision select pointer
Precision select pointer, precision select pointer,
Move pointer
Move pointer, move pointer,
Pan pointer
Pan pointer, pan pointer,
Vertical resize pointer
Vertical resize pointer, vertical resize pointer,
Horizontal resize pointer
Horizontal resize pointer, horizontal resize pointer,
Diagonal resize pointer
Diagonal resize pointer, diagonal resize pointer,
Diagonal resize pointer 2
Diagonal resize pointer 2, diagonal resize pointer,
Row resize pointer
Row resize pointer, row resize pointer,
Column resize pointer
Column resize pointer, column resize pointer,
Window splitter - vertically
Window splitter - vertically, window splitter,
Window splitter - horizontally
Window splitter - horizontally, window splitter,
Working in background pointer
Working in background pointer, working in background pointer, normal select pointer,
Busy pointer
Busy pointer, busy pointer,
Unavailable pointer
Unavailable pointer, unavailable pointer,
Normal select frame
Normal select frame, normal select frame,
"Smaller mobile devices such as PDAs and smartphones typically use the WIMP elements with different unifying metaphors, due to constraints in space and available input devices. Applications for which WIMP is not well suited may use newer interaction techniques, collectively named as post-WIMP user interfaces.
As of 2011, some touch-screen-based operating systems such as Apple's iOS (iPhone) and Android use the class of GUIs named post-WIMP. These support styles of interaction using more than one finger in contact with a display, which allows actions such as pinching and rotating, which are unsupported by one pointer and mouse." [Graphical user interface. Wikipedia]
"In computing post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. ...
However WIMP interfaces are not optimal for working with complex tasks such as computer-aided design, working on large amounts of data simultaneously, or interactive games. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks. Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D models, or simply portraying an interaction for which there is no defined standard widget.
Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. Examples include the interface of the classic MP3 player iPod and a bank's automated teller machine screen." [Post-WIMP. Wikipedia]
The example "iPhone OS (iOS) graphic user interface (GUI) - Activity indicator view" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Graphic User Interface solution from the Software Development area of ConceptDraw Solution Park.
iPhone GUI
iPhone GUI, toolbar, status bar, activity indicator, status bar, simple list, navigation bar, controls, activity indicator,